The language of motion. Equations of motion, projectile parabola, and relative velocity — build these foundations and every mechanics chapter becomes easier.
Uniform acceleration, projectiles, and relative motion — the three pillars.
These three equations apply when acceleration a is constant (uniform). Initial velocity = u, final = v, time = t, displacement = s.
Fourth equation (less common): s = ½(u+v)t — useful when a is not given.
Under gravity, a = g = 9.8 ≈ 10 m/s² (downward). Apply equations of motion with a = g (if taking down as positive) or a = −g (if up is positive).
Time to reach maximum height: t = u/g (at peak, v = 0)
Maximum height: H = u²/2g
Time of flight (thrown up): T = 2u/g
Launched at angle θ with speed u. Horizontal and vertical are independent.
Horizontal: uₓ = ucosθ (constant, no acceleration)
Vertical: uᵧ = usinθ, a = −g
Maximum range: at θ = 45°, R_max = u²/g
Velocity of A relative to B: v_AB = v_A − v_B
If two objects move towards each other with speeds v₁ and v₂: relative speed = v₁ + v₂
If moving in same direction: relative speed = |v₁ − v₂|
Rain-man problem: v_rain + v_man = v_rain relative to man. Hold umbrella at angle tan⁻¹(v_man/v_rain) from vertical.
s-t graph: slope = velocity. Straight line → constant velocity. Curve → acceleration.
v-t graph: slope = acceleration. Area under curve = displacement.
Negative slope on v-t graph → deceleration. Object reverses when v crosses zero.
Displacement in the nth second (not in n seconds):
This is a frequently tested formula. The 1st second: S₁ = u + a/2. Note it is linear in n (not quadratic).
All kinematic formulas — motion, projectile, and relative velocity.
5 problems — from equations of motion to projectile to relative velocity.
The 4 kinematics errors that EAPCET distractors are designed around.
Kinematics appears directly and as a tool in every mechanics chapter.